AI Insights · Timothy · March 2021
Q1 2021 Performance of Top Slime Games in Australia
Explore the performance trends of the top five slime games in Australia for Q1 2021, with insights from Sensor Tower.
In the first quarter of 2021, the slime game category has seen interesting trends in Australia, with data provided by Sensor Tower offering a closer look at the performance of top apps in this segment. The trend analysis covers downloads, revenue (when applicable), and weekly active users.
Slime Simulator Fluid Games by Marrisa Wei experienced a notable increase in revenue, climbing from $524 to $9K, alongside a surge in downloads from 1.4K to over 9K and active users from 928 to over 7K.
GRAVITY Fluid Slime Simulator by ILYA RIMCHIKOV also showed upward trends with revenue growing from $420 to $667, downloads going from 983 to 1.6K, and active users increasing from 1.1K to 1.8K.
For Magic Slime: Antistress & ASMR from Finger Art Games, there was a steady revenue increase from $2.4K to $5.6K, with downloads peaking at 8.3K in early March and active users reaching a high of 9.2K in the same period.
Exomind LTD's Goo: Slime simulator, ASMR showed a more variable pattern, with revenue oscillating and reaching $1.2K towards the end of March. Downloads saw a drop mid-quarter but recovered to 5.4K, while active users consistently stayed above 11K, peaking at over 19K.
Lastly, Slime Simulator Time: ASMR DIY by Tap2Fun Limited Partnership, which does not report revenue, had its downloads fluctuating around 1.6K, with a dip in early March to 1.1K. Active users showed a slight decline over the quarter from 4.6K to 4.4K.
For more detailed insights and data on app performance, Sensor Tower's comprehensive analytics provide a wealth of information for market analysis and strategy development.